Literary first
Prose, character, and theme are not connective tissue. They are the heart of the experience.
Company / 01
About Sick Day Interactive
Sick Day Interactive is an independent studio creating short-format interactive novels: complete literary worlds designed to be read, imagined, explored, and finished in a single sitting.
What we believe
We do not believe a story becomes interactive by abandoning what makes reading powerful.
Our work preserves the private act between prose and imagination. The reader still hears the wind, sees the distance, and gives the characters life inside their own mind. Then, at deliberate moments, the page opens into exploration, discovery, puzzles, choices, and confrontation.
We make games for people who want atmosphere, meaning, and a complete journey—not an endless demand on their time.
Our principles
Prose, character, and theme are not connective tissue. They are the heart of the experience.
Every map, choice, puzzle, and encounter exists to bring the reader closer to the story.
We create focused worlds with endings—stories that respect the time people choose to give them.
Our first release