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About Sick Day Interactive

Stories made for the hours when the world goes quiet.

Sick Day Interactive is an independent studio creating short-format interactive novels: complete literary worlds designed to be read, imagined, explored, and finished in a single sitting.

What we believe

A different relationship between reading and play.

We do not believe a story becomes interactive by abandoning what makes reading powerful.

Our work preserves the private act between prose and imagination. The reader still hears the wind, sees the distance, and gives the characters life inside their own mind. Then, at deliberate moments, the page opens into exploration, discovery, puzzles, choices, and confrontation.

We make games for people who want atmosphere, meaning, and a complete journey—not an endless demand on their time.

Our principles

01

Literary first

Prose, character, and theme are not connective tissue. They are the heart of the experience.

02

Interaction with purpose

Every map, choice, puzzle, and encounter exists to bring the reader closer to the story.

03

Made to finish

We create focused worlds with endings—stories that respect the time people choose to give them.

Our first release

Enter the world of Akami.

Explore Rise of Akami