Built to make
worlds real.

Sick Day Interactive is an independent game, animation, and technology studio. We create original worlds and develop the systems that allow people to experience them.

Story, image, and technology belong in the same room.

We work across disciplines because the strongest experiences are not assembled from isolated parts. Narrative shapes interaction. Technology shapes possibility. Animation gives an imagined world weight and motion.

Our work begins with a clear idea and follows it across every medium required to make it real.

01

Original worlds

Every project begins with a world worth understanding, not a trend worth following.

02

Integrated craft

Design, writing, animation, engineering, and interaction develop together.

03

Focused execution

We build deliberately, protect the core idea, and finish what matters.

Rise of Akami

Our first original world is in active development.

Explore the project