Independent story + technology studio

Make life
interactive.

Sick Day Interactive is an independent story and technology studio exploring new ways to experience a story—through the page, the screen, and possibly the world itself.

01 / Why Sick Day?

Sick Day Interactive creates experiences for those moments when you need an escape.

Step outside
the ordinary.

Places to disappear into. Worlds to explore. Stories that ask you to look more closely, follow your curiosity, and participate in what happens next.

The world—ordinary as ever—will probably still be there when you return.

02 / What we are creating

Interactive novels

The page
is open.

We are currently developing the first titles for our interactive novel catalog.

An interactive novel is not a game interrupted by reading. It begins as a story. Then, at the right moment, the story opens.

01

Read

Enter the world through deliberate prose, characters, atmosphere, and ideas.

02

Imagine

Complete what the screen leaves unfinished. Give the world weather, distance, memory, and life.

03

Explore

Navigate illustrated story environments and uncover what has been hidden.

04

Interact

Make decisions. Solve puzzles. Survive encounters.

Enter the story.

03 / Current work

In active development · Private testing

Rise of
Akami

Akami lives in a world where people do not question the system.

It keeps the water flowing, the lights on, and its people safe. Then one night—one moment—changes his world forever.

This is Akami’s story. A journey through control, loss, survival, and awakening—and a return to confront the system that once taught him never to question it.

Illustrated environments · Hidden discoveries · Narrative decisions · Puzzles · Story-driven combat

Read the story.Search the room.Find another way through.Survive what waits beyond the road.

04 / The studio

Beyond the page

The story does not have to remain on the page.

Interactive novels are where we are beginning. They are not where we intend to stop.

Sick Day Interactive is exploring how stories can move between different forms while remaining connected through character, atmosphere, ideas, and participation.

Now

Interactive stories

Developing

Games

Exploring

Animation

Exploring

Real-time worlds

Researching

Location-based stories

Different forms. The same invitation. Step inside.

05 / R&D

Research concept · Not yet in production

What if the screen was only the beginning?

We are researching ways for stories to move beyond the page and enter the world around the player.

// A digital object enters the real world. //

// The transcendental object at the end of time. //

Follow it.

Our goal is not to create another reason to ignore the world through a screen. It is to use the screen as a threshold—to make familiar places mysterious, reward curiosity, and reveal another layer beneath everyday life.

Incunabula // Catalog entry 13the egg was never the point,
the possibility was.

06 / The library

Stories from Sick Day

The library is being built.

Rise of Akami will be the first door. Other worlds are already taking shape behind it.

SDI — 001

Active production

Rise of Akami

Dystopian fantasy · Awakening · Survival

SDI — 002

Story development

Zero Day

Cyberpunk · Systems · Identity · Risk

SDI — 003

Early development

A Nocturne for the Undead

Gothic · Immortality · Mercy

07 / The invitation

The experiment continues

Follow the
experiment.

Sick Day Interactive is still being built. We are developing our first release, expanding its visual world, exploring new forms of storytelling, and researching how digital experiences might escape the screen entirely.

If that sounds like something you have been looking for, stay with us.

Explore Rise of AkamiStudio updates · Coming soon